Sure, there is Super Mario Galaxy that reuses some of the maps from this game, but there is no denying that there was simply something special about Isle Delfino. Super Mario Sunshine is practically second-to-none in the Mario scene. Taking a more RPG approach, the game was the Super Mario 64 for the GameCube. The two Galaxy installments were loads of fun, but it felt much more out of place than a vacation. For starters, when did space plumbing become a thing? Nonetheless, a direct sequel or even an HD remake of this game would do the Wii U (or 3DS) some justice.
Mario is a classic – but that does not mean it should stunt itself through numerous mindless installments. Spin-offs aside, the premise of Super Mario Bros. has remained nearly exactly the same as it did in the first game: chase after the princess and run all throughout a dangerous world in an attempt to save her. Super Luigi Bros. did offer a slight change of pace, but innovation is vital. Just look at Final Fantasy XV, it is nothing like the first – or even tenth! – installment of the game, yet both new and old fans tend to be quite interested. Nintendo should experiment a little with the Mario formula, but not make it into some silly spin-off. Mario just seems to be long overdue for a re-imagining – or at least an attempt at it.
Perhaps a silent protagonist is best, but there is no harm in trying to get the story voice acted. Even a little more voice acting in a Wario Ware game or a spin-off would help portray the Mushroom Kingdom in a new, interesting way. Even enemies who speak or toads who can be heard retelling the horrors they had recently faced would make the game feel more modern and less ninteen-eighties. At least try to include more of a background story in the main series games. Although voice acting would compliment the story that goes behind the game, it needs that extra push to be more more modern and less objective.
Out of all the Super Mario games these just feel the most unique and exciting. With its numerous gimmicks and features, Super Mario Bros. 2 took the franchise in a different, yet surprisingly impressive direction. While being more like the original game, yet innovative enough to make it noteworthy, Super Mario World brought what many consider their favorite character, mount, and stepping stool: Yoshi. If anything, Nintendo should try these formulas again, but with modern graphics and with a little creative freedom. With multiple Legend of Zelda remakes having been released and received quite well, Nintendo may be more willing to re-imagine or remake older titles.
Coming from rather old-school roots, seeing a Mario that can transform into a bee or cloud is nothing short of unsettling – but that does not mean new, creative powers should be avoided. No, instead, new powers should be tested to be more than what gets the player past one part on the map. For instance, the frog suit and the penguin suit both provide an advantage to players within a whole terrain. Instead of helping the player reach a high platform on one level, the suit can be applicable to a whole world. To put it nicely, Super Mario Bros. just needs to weed out powers that are used in one certain area and trade them for more useful powers that are worth using for longer than a few hops.
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It sure was tough trying to pick such a nice franchise apart, but I think it was worth it. How about you guys? Leave what you would change in the comments down below.