Between an advanced coaster building system, an innovative approach to the management simulation, and native user-generated content (UGC) tools – RollerCoaster Tycoon World gives players complete freedom to create what they want while bringing advanced functionality that will allow players to experienceRollerCoaster Tycoon in a completely fun, new way.
Fans can take part in Early Access starting Wednesday, March 30 th by purchasing RollerCoaster Tycoon World through the official Steam page.
During the Early Access period, participants will help shape the final details of RollerCoaster Tycoon World and provide invaluable input as the title rolls to a full launch. As we are not yet feature complete, fans can expect a number of new features, optimizations, and enhancements to be released during and after the Early Access period. These include, but are not limited to, Dark Rides, Transport Rides, and Piece by Piece Custom Built Structures.
“The RollerCoaster Tycoon franchise is beloved by millions of fans worldwide, which is something we take very seriously. After careful consideration, the decision to go through the Steam Early Access program was made to ensure that we can get RollerCoaster Tycoon World in the hands of the dedicated fans that have followed us throughout the development process as soon as possible,” said Fred Chesnais, Chief Executive Officer, Atari.
“As passionate RollerCoaster Tycoon fans ourselves, we look forward to working with our community and those new to the series on how we can makeRollerCoaster Tycoon World the best theme park simulation game possible. Early Access allows us to openly communicate with fans about upcoming content and features and the community will help us shape our roadmap.”
Key Features available with the Early Access launch of RollerCoaster Tycoon World are:
· Genre-Redefining Coaster Builder: Spline-based, 3D track editor allows for the creation of the most creative freeform coasters imaginable. Easily manipulate the track to build the tamest to most puke-inducing coasters by creating loops, banks, corkscrews, inversions and more. Players have the power to test roller coasters before opening the ride to guests to ensure it meets the physics standards required to stay on the track, or the coaster might just jump the rails.
· Responsive Environments & Guests: Themed zones can be created throughout a player’s park, with various themed rides and objects affecting how much guests enjoy the experience. Sci-fi, Western, and Adventure are just a few themes that will impact not only ratings, but increase the area’s attractiveness to certain peeps.
· UGC Functionality: For the first time, modding capabilities are integrated directly into the game. Native support of Steam Workshop allows for customer scenery, 3D objects, blueprinted coasters, parks, and more to be imported into the game and seamlessly shared from within the game. The UGC tools have been designed to be accessible and easy to use for everyone.
“Our realistic approach to the graphics and gameplay, combined with several next-gen updates is breathing new life into a franchise that has stood the test of time,” said Matthew Labunka, Executive Producer of RollerCoaster Tycoon World , Atari.
“This is just the start for RollerCoaster Tycoon World , as we look to the future of the title and how we continue delivering a fun, immersive experience. Opening up the game to UGC natively allows for unlimited creativity and expansion for years to come both for us and the community.”
Are you excited to get back into RollerCoaster Tycoon World? Let us know down in the comments below!