Although it’s not very common anymore, I sometimes find myself intrigued by certain game mechanics. Truly, I’ve played games that were not even that great just due to a few game mechanics that made them stand out, be unique.
Yeah, this game gets a lot of hate these days — and most of it is well deserved —, but that does not mean that it was once not a thrilling game. The graphics were never beautiful or high quality in the least, yet there were certain elements that did keep me. Many of those elements had to do with the skills in Runescape. Never have I seen so many options. Want to wield a battleaxe? Sure! Want to cast magic? Sure! Want to do both? Well, then let’s go. Cutting trees or fishing for gold was, in fact, boring, but when coupled by the thrill of having enough money to buy some materials that I could use to make myself runes to cast my magic skills with later it became bearable. The music is another plus to that game — and what I would say makes a good game into a great one. Runescape was filled with the so many options that it really helped to keep its fresh feel. Yeah, the graphics were and still are about head-to-head with Minecraft, but the options help with that.
TERA: Rising is by far the most brilliant MMO I have ever played. Why? It is an MMORPG that uses the Unreal Engine. In other words, it plays so beautifully I freaked out for the first few minutes of playing. The combat in this game is superb and unparalleled in any other MMORPG I have ever played. This game lacks many of the extras that I enjoy in MMOs, but provides a lot of entertainment through its combat system. Moving the mouse moves the direction in which you are aiming, so accuracy counts in this game. Backflips, jumping strikes, and so on all fell new. The only reason why I, personally, am no longer active on TERA is my hitting of the level cap, but that will soon change. December 16th marks the game’s first level cap raise and allows players to enjoy even more hours of fluent, breathtaking combat. I find that a great combat system can take a game a long way.
Even games that are often badly received (or seen as inferior) such as FlyFF and Kingdom of Loathing have their redeeming qualities. FlyFF is a grindfest full of 200+ levels of slow, painful leveling. The graphics are dated, the community has dwindled, and the once very alluring quirk of being able to fly on mounts and ride brooms around is no longer that special. Still, I remember back to the days of being ecstatic about flying mounts. Then comes Kingdom of Loathing. Both of these games happened and began around 2004 — and both really show their age. Kingdom of Loathing is a browser-based game that boasts hand-drawn stick figures and a text-based combat system. If that does not seem quirky enough then wrap your mind around this: it is full of pop culture references. The game is hilarious. Quirky qualities always make for a new and sometimes even unforgettable experience. Trust me when I say that it is quite diffcult to forget that you were once a “Disco Bandit” or an “Acordian Thief.”
MMOs tend to stress social interactions, but sometimes it can be tough making new friends or even to gather enough people to raid. There have been many times where great friends have made me start or continue to play a game. MMOs that integrate systems that help create communities such as guilds, party/raid matchmaking, and events that require the community to communicate tend to be the games that are more enjoyable and fun. Video games are made for having fun, so what better way is there to have fun than inviting all 145 people on your friend’s list to your in-game house or to a meeting spot?
What are your favorite aspects of MMOs and/or what is your favorite MMO? Leave yours in the comments below (and maybe I can check it out sometime).
Want to chat? Have a question? Contact me at firstname.lastname@example.org or at @Linacati.