"The video contains some of the opening story sequences, exploration, combat and an array of game-play mechanics from Legacy of Kain: Dead Sun. The game was cancelled by Square Enix in 2012 after three years of development at Climax Studios, with Crystal Dynamics acting in an advisory role."
"The game was not projected to meet Square Enix sales projections, and was scrapped, to the enormous disappointment of staff who had dedicated a lot of work to the project. One source recalled that staff came in at weekends to continue working on the game, while higher ups already knew it was cancelled. The game had included a multi-player component, an online asymmetrical death-match mode completely disconnected to the story and era of the single-player campaign. This was the only part of the project to survive the cancellation, and has now been heavily expanded upon and released as Nosgoth."
"The story of Legacy of Kain: Dead Sun seems to be along the lines of the following (with some information from insider sources and some from my knowledge of the franchise): Kain and Raziel's time-travel throughout Legacy of Kain: Defiance appears to have stabilized Nosgoth's far future."
"Humans spread across the land once more, and plant life began to re-appear. The vampire monsters returned to more elegant vampiric forms, though some maintained their bestial ancestors' hunger for souls. The vampires continued to block out the sunlight using huge ever-burning smoke stacks."
"The conflict between predators and prey continued as it always had done. Humans were able to regain enough control of the wilderness to re-establish trading towns, and became enamored with worship of the obscured Sun."
It's always a shame to see games cancelled. Unfortunately that is the reality of game development.
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